Unités (9)
| Unité | Type | Pts | CC | RS | Dex | WP | LD | M | Ag | S | A | W |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bretteurs | Bande de Base | 5 | 11 | 6 | 9 | 10 | 11 | 5 | -1 | 0 | 21 | 1 |
| Porte-masses | Bande de Base | 5 | 12 | 6 | 8 | 10 | 11 | 5 | -1 | 0 | 21 | 1 |
| Archers | Bande de Base | 7 | 10 | 9 | 11 | 10 | 11 | 5 | 0 | 0 | 20 | 1 |
| Garde de Fer | Bande d'Élite | 10 | 13 | 9 | 10 | 12 | 13 | 5 | 0 | 1 | 23 | 1 |
| Sœurs Noires | Bande d'Élite | 10 | 14 | 9 | 10 | 13 | 12 | 6 | -5 | 1 | 19 | 1 |
| Chevaliers Montés | Bande d'Élite | 12 | 12 | 6 | 10 | 11 | 11 | 7 | 0 | 1 | 21 | 2 |
| Le Juge | Indépendant | 20 | 15 | 10 | 10 | 12 | 16 | 5 | -3 | 1 | 22 | 2 |
| Chronomancien | Indépendant | 10 | 14 | 9 | 10 | 16 | 14 | 5 | -1 | 0 | 21 | 2 |
| Chevalier Repulsar | Indépendant | 30 | 15 | 10 | 10 | 14 | 15 | 5 | -3 | 1 | 24 | 3 |
Armes et compétences
- Bretteurs — Épée Large (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Espadon (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Briseur de Ligne
The backbone of the Firstborn army. Veterans of countless wars, hardened in battle.
- Porte-masses — Masse (APL II, B2B, NOA 1, Crit 1, Dmg 9+S); Masse à deux mains (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Briseur de Ligne
Heavily armed warriors wielding maces, capable of crushing armour.
- Archers — Arc Long (APL I, 24", NOA 1, Crit 1, Dmg 10); Hachette (APL I, B2B, NOA 1, Crit 1, Dmg 9+S)
Specialized marksmen supporting the infantry from a distance.
- Garde de Fer — Lance Largelame (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Mur de Boucliers, Protection (2)
Elite guardsmen of the One King. Masters of close combat in heavy armour.
- Sœurs Noires — Espadon (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Immune to Terror, Tueur de Monstre, Monster Slayer, Protection (3), Balayage
A mysterious order of warrior women who wield shadow magic.
- Chevaliers Montés — Lance (APL III, 2", NOA 1, Crit 1, Dmg 9+S); Épée Large (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Ruade de Cheval (APL 0, B2B, NOA 1, Crit 1, Dmg 10+S) · Immune to Panic, Soin (3)
Fast Firstborn cavalry, able to break enemy lines with a swift charge.
- Le Juge — Hâche de Vérité (APL II, 1.5", NOA 4, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Peur (3), Je suis la Loi
A guardian of law and order, able to pass judgement on and punish enemies on the battlefield.
- Chronomancien — Bâton (APL II, 1.5", NOA 2, Crit 1, Dmg 9+S) · Immune to Panic, Sorcellerie (1), Balayage
A wizard who manipulates time, able to slow and hasten the flow of events.
- Chevalier Repulsar — Hallebarde d'Expiation (APL III, 1.5", NOA 3, Crit (1-3), Dmg 15+S) · Immune to Panic, Immune to Fear, Immune to Terror, Soin (3), Dragon Slayer, Demon Slayer, Balayage
A legendary warrior who has survived a thousand battles. The embodiment of indestructibility.