Unités (10)
| Unité | Type | Pts | CC | RS | Dex | WP | LD | M | Ag | S | A | W |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Followers | Bande de Base | 5 | 11 | 6 | 9 | 10 | 11 | 5 | 0 | 0 | 21 | 1 |
| Adeptes Spadassins | Bande de Base | 7 | 11 | 6 | 9 | 10 | 11 | 5 | -1 | 0 | 21 | 1 |
| Maudits | Bande d'Élite | 12 | 13 | 8 | 10 | 12 | 14 | 5 | -2 | 1 | 23 | 1 |
| Yeux Sombres | Bande d'Élite | 12 | 13 | 8 | 10 | 16 | 14 | 5 | -3 | 1 | 22 | 1 |
| Guerriers du Crépuscule | Bande d'Élite | 15 | 12 | 8 | 10 | 12 | 13 | 5 | 0 | 2 | 22 | 2 |
| Chevaliers Sanguinaires | Bande d'Élite | 12 | 12 | 9 | 11 | 11 | 12 | 7 | 0 | 2 | 21 | 2 |
| Traqueurs Sanguinaires | Bande d'Élite | 12 | 10 | 10 | 10 | 10 | 11 | 7 | -1 | 1 | 19 | 1 |
| Démon du Crépuscule | Indépendant | 30 | 14 | 8 | 10 | 12 | 12 | 5 | -2 | 3 | 22 | 3 |
| Seigneur Corrompu | Indépendant | 12 | 11 | 8 | 9 | 16 | 14 | 5 | -1 | 0 | 21 | 2 |
| Tourmenté | Monstre | 45 | 13 | 7 | 6 | 9 | 10 | 5 | -2 | 3 | 23 | 5 |
Armes et compétences
- Followers — Glaive (APL I, B2B, NOA 1, Crit 1, Dmg 10+S) · Briseur de Ligne
They come from the darkest corners of the world — deserters, criminals, and outcasts. Death on the battlefield is, to them, a path to the Dark One.
- Adeptes Spadassins — Épée à Deux Mains (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Briseur de Ligne, Balayage
Those who manage to survive the first clashes gain access to the Black Armouries. Armed with heavy armour and two-handed swords.
- Maudits — Hâche de Bataille (APL II, 1", NOA 2, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Immune to Terror, Dragon Slayer, Peur (2), Balayage, Protection (2)
Over time, the Devout lose their humanity, becoming will-less tools of the Dark One — silent, devoid of needs and emotions.
- Yeux Sombres — Épées Ténébreuses Jumelles (APL II, B2B, NOA 2, Crit 1, Dmg 10+S) · Immune to Panic, Immune to Fear, Immune to Terror, Maître d'Arts Martiaux, Protection (3), Arpenteur des Dimensions, Éclaireur
The Cursed who crossed the Vortices. They returned blind, but guided by the will of the Dark One, wielding infernal blades.
- Guerriers du Crépuscule — Duskforge Blade (APL I, B2B, NOA 1, Crit 1, Dmg 10+S) · Immune to Panic, Immune to Fear, Immune to Terror, Immune to Ram Attack, Immune to Magic (5), Déploiement Tacique, Instable, Peur (3)
Beings summoned by the Vortices, a manifestation of the Dark One's will. They carry out devastating charges using their horns as weapons.
- Chevaliers Sanguinaires — Paire de Hâches (APL II, B2B, NOA 2, Crit (1-2), Dmg 10+S); Lance (APL III, 2", NOA 1, Crit 1, Dmg 9+S); Glaive (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Morsure (APL 0, B2B, NOA 1, Crit 1, Dmg 9+S) · Immune to Panic, Immune to Fear, Peur (3)
Born from the treacherous Iron Guard. Independent of the Prophets, they follow the Dark Faith and pursue their own unknown goals.
- Traqueurs Sanguinaires — Glaive (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Javelot (APL I, [object Object]", NOA 1, Crit 1, Dmg 9+S); Baiser du Démon (APL 0, B2B, NOA 1, Crit 1, Dmg 7+S) · Immune to Fear, Peur (1), Bond (6), Rôdeur
Ruthless bands of outcasts serving the Dark One. Lightly armed scouts and raiders who attack weakly defended targets.
- Démon du Crépuscule — Lame Maudite (APL II, 2", NOA 1, Crit (1-2), Dmg 13+S) · Immune to Panic, Immune to Fear, Immune to Terror, Terreur (3), Balayage, Instable, Commanding Presence: Dusk Realm Warriors, Fracasseur de Char
Powerful beings serving as commanders of the infernal hosts. They stand almost twice as tall as mortals.
- Seigneur Corrompu — Bâton d'Invocation (APL II, 1.5", NOA 2, Crit 1, Dmg 9+S); Cor du Déclin (APL -, 18") · Immune to Panic, Immune to Fear, Sorcellerie (1), Contrôle des Invocations
Powerful warlocks bound to the Dusk Realm. They open portals, summoning demonic beings to fight.
- Tourmenté — Carnage (APL III, B2B, NOA 3, Crit 0, Dmg 17+S); Morsure (APL 0, B2B, NOA 1, Crit 1, Dmg 9+S) · Immune to Panic, Immune to Fear, Immune to Terror, Terreur (3), Maître du Combat, Coup Puissant, Instable, Je dois mourir
Beings born from the Dark One's punishment for failure. Endless suffering drives them to desperate attacks.