Units (9)
| Unit | Type | Pts | CC | RS | Dex | WP | LD | M | Ag | S | A | W |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Swordsmen | Basic Troop Warband | 5 | 11 | 6 | 9 | 10 | 11 | 5 | -1 | 0 | 21 | 1 |
| Macemen | Basic Troop Warband | 5 | 12 | 6 | 8 | 10 | 11 | 5 | -1 | 0 | 21 | 1 |
| Longbowmen | Basic Troop Warband | 7 | 10 | 9 | 11 | 10 | 11 | 5 | 0 | 0 | 20 | 1 |
| Iron Guard | Elite Troop Warband | 10 | 13 | 9 | 10 | 12 | 13 | 5 | 0 | 1 | 23 | 1 |
| Black Sisters | Elite Troop Warband | 10 | 14 | 9 | 10 | 13 | 12 | 6 | -5 | 1 | 19 | 1 |
| Mounted Knights | Elite Troop Warband | 12 | 12 | 6 | 10 | 11 | 11 | 7 | 0 | 1 | 21 | 2 |
| The Judge | Individual | 20 | 15 | 10 | 10 | 12 | 16 | 5 | -3 | 1 | 22 | 2 |
| Chronomancer | Individual | 10 | 14 | 9 | 10 | 16 | 14 | 5 | -1 | 0 | 21 | 2 |
| Repulsar Knight | Individual | 30 | 15 | 10 | 10 | 14 | 15 | 5 | -3 | 1 | 24 | 3 |
Weapons and skills
- Swordsmen — Broadsword (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Greatsword (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Line Breaker
The backbone of the Firstborn army. Veterans of countless wars, hardened in battle.
- Macemen — Mace (APL II, B2B, NOA 1, Crit 1, Dmg 9+S); Greatmace (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Line Breaker
Heavily armed warriors wielding maces, capable of crushing armour.
- Longbowmen — Longbow (APL I, 24", NOA 1, Crit 1, Dmg 10); Hand-Axe (APL I, B2B, NOA 1, Crit 1, Dmg 9+S)
Specialized marksmen supporting the infantry from a distance.
- Iron Guard — Broad-Bladed Spear (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Shield Wall, Ward Save (2)
Elite guardsmen of the One King. Masters of close combat in heavy armour.
- Black Sisters — Greatsword (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Immune to Terror, Monster Killer, Monster Slayer, Ward Save (3), Swipe Attack
A mysterious order of warrior women who wield shadow magic.
- Mounted Knights — Lance (APL III, 2", NOA 1, Crit 1, Dmg 9+S); Broadsword (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Horse Kick (APL 0, B2B, NOA 1, Crit 1, Dmg 10+S) · Immune to Panic, Heal (3)
Fast Firstborn cavalry, able to break enemy lines with a swift charge.
- The Judge — Truthbringer Axe (APL II, 1.5", NOA 4, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Fear (3), I am the Law!
A guardian of law and order, able to pass judgement on and punish enemies on the battlefield.
- Chronomancer — Staff (APL II, 1.5", NOA 2, Crit 1, Dmg 9+S) · Immune to Panic, Wizardry (1), Swipe Attack
A wizard who manipulates time, able to slow and hasten the flow of events.
- Repulsar Knight — Maiming Polearm (APL III, 1.5", NOA 3, Crit (1-3), Dmg 15+S) · Immune to Panic, Immune to Fear, Immune to Terror, Heal (3), Dragon Slayer, Demon Slayer, Swipe Attack
A legendary warrior who has survived a thousand battles. The embodiment of indestructibility.