Units (10)
| Unit | Type | Pts | CC | RS | Dex | WP | LD | M | Ag | S | A | W |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Followers | Basic Troop Warband | 5 | 11 | 6 | 9 | 10 | 11 | 5 | 0 | 0 | 21 | 1 |
| Greatswordsmen Followers | Basic Troop Warband | 7 | 11 | 6 | 9 | 10 | 11 | 5 | -1 | 0 | 21 | 1 |
| The Cursed | Elite Troop Warband | 12 | 13 | 8 | 10 | 12 | 14 | 5 | -2 | 1 | 23 | 1 |
| Dark Eyes | Elite Troop Warband | 12 | 13 | 8 | 10 | 16 | 14 | 5 | -3 | 1 | 22 | 1 |
| Dusk Realm Warriors | Elite Troop Warband | 15 | 12 | 8 | 10 | 12 | 13 | 5 | 0 | 2 | 22 | 2 |
| Blood Knights | Elite Troop Warband | 12 | 12 | 9 | 11 | 11 | 12 | 7 | 0 | 2 | 21 | 2 |
| Blood Hunters | Elite Troop Warband | 12 | 10 | 10 | 10 | 10 | 11 | 7 | -1 | 1 | 19 | 1 |
| Dusk Realm Demon | Individual | 30 | 14 | 8 | 10 | 12 | 12 | 5 | -2 | 3 | 22 | 3 |
| Warped Lord | Individual | 12 | 11 | 8 | 9 | 16 | 14 | 5 | -1 | 0 | 21 | 2 |
| Tormented | Monster | 45 | 13 | 7 | 6 | 9 | 10 | 5 | -2 | 3 | 23 | 5 |
Weapons and skills
- Followers — Sword (APL I, B2B, NOA 1, Crit 1, Dmg 10+S) · Line Breaker
They come from the darkest corners of the world — deserters, criminals, and outcasts. Death on the battlefield is, to them, a path to the Dark One.
- Greatswordsmen Followers — Two-Handed Sword (APL II, 1", NOA 1, Crit (1-2), Dmg 12+S) · Line Breaker, Swipe Attack
Those who manage to survive the first clashes gain access to the Black Armouries. Armed with heavy armour and two-handed swords.
- The Cursed — Battle Axe (APL II, 1", NOA 2, Crit (1-2), Dmg 12+S) · Immune to Panic, Immune to Fear, Immune to Terror, Dragon Slayer, Fear (2), Swipe Attack, Ward Save (2)
Over time, the Devout lose their humanity, becoming will-less tools of the Dark One — silent, devoid of needs and emotions.
- Dark Eyes — Twin Dark Swords (APL II, B2B, NOA 2, Crit 1, Dmg 10+S) · Immune to Panic, Immune to Fear, Immune to Terror, Martial Arts Master, Ward Save (3), Walk Between Dimensions, Scout
The Cursed who crossed the Vortices. They returned blind, but guided by the will of the Dark One, wielding infernal blades.
- Dusk Realm Warriors — Duskforge Blade (APL I, B2B, NOA 1, Crit 1, Dmg 10+S) · Immune to Panic, Immune to Fear, Immune to Terror, Immune to Ram Attack, Immune to Magic (5), Tactical Deployment, Unstable, Fear (3)
Beings summoned by the Vortices, a manifestation of the Dark One's will. They carry out devastating charges using their horns as weapons.
- Blood Knights — Pair of Axes (APL II, B2B, NOA 2, Crit (1-2), Dmg 10+S); Lance (APL III, 2", NOA 1, Crit 1, Dmg 9+S); Sword (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Bite Attack (APL 0, B2B, NOA 1, Crit 1, Dmg 9+S) · Immune to Panic, Immune to Fear, Fear (3)
Born from the treacherous Iron Guard. Independent of the Prophets, they follow the Dark Faith and pursue their own unknown goals.
- Blood Hunters — Sword (APL I, B2B, NOA 1, Crit 1, Dmg 10+S); Throwing Spear (APL I, [object Object]", NOA 1, Crit 1, Dmg 9+S); Demon Lick (APL 0, B2B, NOA 1, Crit 1, Dmg 7+S) · Immune to Fear, Fear (1), Leap (6), Ranger
Ruthless bands of outcasts serving the Dark One. Lightly armed scouts and raiders who attack weakly defended targets.
- Dusk Realm Demon — Cursed Blade (APL II, 2", NOA 1, Crit (1-2), Dmg 13+S) · Immune to Panic, Immune to Fear, Immune to Terror, Terror (3), Swipe Attack, Unstable, Commanding Presence: Dusk Realm Warriors, Chariot Crasher
Powerful beings serving as commanders of the infernal hosts. They stand almost twice as tall as mortals.
- Warped Lord — Staff of Summoning (APL II, 1.5", NOA 2, Crit 1, Dmg 9+S); Horn of Decay (APL -, 18") · Immune to Panic, Immune to Fear, Wizardry (1), Controlling Summoned Creatures
Powerful warlocks bound to the Dusk Realm. They open portals, summoning demonic beings to fight.
- Tormented — Gore Attack (APL III, B2B, NOA 3, Crit 0, Dmg 17+S); Bite Attack (APL 0, B2B, NOA 1, Crit 1, Dmg 9+S) · Immune to Panic, Immune to Fear, Immune to Terror, Terror (3), Fight Master, Mighty Blow, Unstable, I need to die
Beings born from the Dark One's punishment for failure. Endless suffering drives them to desperate attacks.